

Many of the biker gang have movement abilities, allowing them to move positions around the board to position themselves to take advantage of their chain abilities. They almost all have ranged attack-blocking armor on at least some sides, making them hard to deal with by armies that focus on ranged combat. The remainder of the Iron Gang units have fairly standard abilities.

Unlike other net abilities in Neuroshima Hex, the ranged net will stay on the enemy unit until the conclusion of the next battle, allowing the Iron Gang to disable troublesome enemies. My favorite of which is the Ranged Net fighter. Other units have different abilities that can be activated with one of these action tiles as well. The battle tiles for the Iron Gang can also be used as action tiles to activate the chain ability. Ranged nets can be shot across the board to disable enemy units. The Iron Gang does the vast majority of their damage through these chain attacks. Two Iron Gang units with a chain ability can use an action tile to damage an enemy between them. Many of the Iron Gang units, including its HQ, have a chain ability. Iron Gang, like most of the Neuroshima Hex armies, add a few new mechanisms to the game. They are a heavily armored group of ruffians that will try to surround your units and hunt them down.

Today we are taking a look at Neuroshima’s resident bikers-the Iron Gang. In fact, it was recently number 7 on my Top 10 games ever! Portal Games continues to expand the world of Neuroshima Hex with additional armies, each with unique abilities and units. Neuroshima Hex is far and away my favorite game to play with 2 players.
